The core gameplay loop is actually really fun! It's clearly more of a mechanics test than anything and I was tinkering around with it pretty idly at first, but I found myself getting surprisingly invested. The balancing act of being both the shopkeeper and the dungeon boss is a really interesting tension. You don't want the heroine to WIN, but you don't want her to run out of energy or get obliterated on level 1 because then you don't get any crafting materials. That means you need to balance the encounter so she kills 2 or 3 of your monsters but not all 4. Then you have the potions and the upgrades, which make the heroine stronger and reduce her purity.I gave the heroine the winged helmet pretty early to make sure she could get through a couple levels and get me more materials, but as she got stronger I found myself having to scramble to catch up. It's a game where you can't really just grind things out and make it simple and easy, and I really like that. There's obviously some balancing issues and the graphics are placeholders, but there's the seed of a really solid game in here.
Definitely skimpy clothing and armors, but maybe have a gradient of options where the more realistic & basic clothing/armor is easier to craft but it doesn't give much protection/corruption.
Short and sweet! Not super engaging but the core loop is fun and the concept is hot.
Did find out that if you simply don't give the heroine any accuracy upgrades she simply can't defeat the Ghost knight no matter what, locking you out of ectoplasm until you finally win. Did almost lose my first run despite that lol
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Oh i LOVE this, it's a great little prototype
Thank you, glad you enjoyed it. Which part did you like?
The core gameplay loop is actually really fun! It's clearly more of a mechanics test than anything and I was tinkering around with it pretty idly at first, but I found myself getting surprisingly invested. The balancing act of being both the shopkeeper and the dungeon boss is a really interesting tension. You don't want the heroine to WIN, but you don't want her to run out of energy or get obliterated on level 1 because then you don't get any crafting materials. That means you need to balance the encounter so she kills 2 or 3 of your monsters but not all 4. Then you have the potions and the upgrades, which make the heroine stronger and reduce her purity.I gave the heroine the winged helmet pretty early to make sure she could get through a couple levels and get me more materials, but as she got stronger I found myself having to scramble to catch up. It's a game where you can't really just grind things out and make it simple and easy, and I really like that. There's obviously some balancing issues and the graphics are placeholders, but there's the seed of a really solid game in here.
Nice concept! I wonder if the stat/equipment changes wou;ld be reflected on heroine in posible future version? (could have a two game end images)
That would be nice, would you prefer realistic and fantasy armor or more skimpy clothing and armors?
Definitely skimpy clothing and armors, but maybe have a gradient of options where the more realistic & basic clothing/armor is easier to craft but it doesn't give much protection/corruption.
Can this have futa or trans options?
Do you mean futa/trans monsters or the main character?
Either if not both
hey he's a pedo defender who has never provided proof of anyone else being a pedophile and thinks AI is a god that knows everything
Short and sweet! Not super engaging but the core loop is fun and the concept is hot.
Did find out that if you simply don't give the heroine any accuracy upgrades she simply can't defeat the Ghost knight no matter what, locking you out of ectoplasm until you finally win. Did almost lose my first run despite that lol